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lunes, 16 de marzo de 2026

 During the last 9 years I’ve poured a lot of love into the Diablo universe (mostly alone working from home).

Stepping for a moment outside my usual personal insecurities and shyness, I want to acknowledge that part of my work has helped shape the visual identity of how Diablo IV is presented to the world.
Some of my artwork has found its way across many different mediums: UI, internal team assets, books, t-shirts, coins, comics, packaging, fonts, symbols, ornaments, sigils, icons, campaigns, animatics, cinematics, VFX, and in-game elements—appearing anywhere Diablo’s dark aesthetic and visual identity come to life.
At the same time, I’ve had the privilege of supporting individuals and external teams who contribute to bringing these visuals to life.
To say this simply: I’ve never given so much of myself to a single project. For me, it’s an honor to work on it, and to do so alongside so many talented individuals—from developers to the people supporting us from Management and Human Resources offices.
It’s been an incredible journey contributing to this universe.




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